Rendering objects

20th August, 2023

#Blog Features


Now we have equations:

PG=(λTP)keλTPk!P_G = \frac{(\lambda_TP)^k e^{-\lambda_TP}}{k!} \\ \\ \\ PG(2P)=e2λTPP_G(2P) = e^{-2\lambda_TP}

Rendering STLs

Code Examples
console.log('Hi pluto!')

And Normal Images:

Tan(X) Graph:

Inequalities:

Here is a collection of beautiful images.

Image 1
Image 2
Image 3
Image 4

Generating default blog items

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